The Sim

===^==================================^===


Our Story so far:

It has been twenty years since the settlers landed on the shores of Vilandara. Forced from their homeland by war and the famines and plagues that followed they arrived under the leadership of their Lord, Edward Warrington, who would later be crowned King. With nothing but basic tools and what little grain and vegetables that hadn't been eaten to survive the journey, they began to make a life for themselves, founding a settlement which would be known as Lithella.

Life on the Island remained peaceful for a long time. However two years from the beginning of our story, after a winter so harsh and full of storms almost wiped out the two outlying villages Outlaws and Villany finally broke through the idyllic calm of the Island. While visiting one of the villages the Kings entourage was attacked in a scramble by survivors to get food brought by the group. Unprepared and surprised by the angry and hungry mob the group were slaughtered and stripped of their valuables, most likely to be sold to the few traders who visited the port.

Thus saw the end of the reign of Edward Warrington the First and shortly after the beginning of the reign of his eldest child and son, named after himself. Two years later and the people have for the most part recovered from those events, however, the breaking of the peace unleashed the darker side of humanity upon the island.

===^==================================^===


Welcome to our sim page. Vilandara features some unique concepts. An outline of these will follow with more details present on the wiki.

1 Week per Month - The sim progresses at a rate of 1 week IC for every four weeks OOC, running Saturday to Saturday. This will carry on regardless, setting a high pace for the sim.

Economy - Each game week will provide players with some funds to spend depending on their jobs and activities they feel their character completed. Blacksmiths will receive money from their basic work. Landlords rent from their holdings, minus deductions for cost of course. This means that players decisions will have long term and short term rammifications. For example. A lord might decide to build more fortifications for a city, but as a result, not enough barns exist to store the harvest.

Random Events System - At the end of each week IC a dice roll will be made by the GM to determine how many random events will occur on the island. A second roll will be done to determine what these are. It could be anything from the discovery of a marble pit, bringing vital building materials to the land. Or something much worse such as an act of God which sets a barn on fire and burns the cities entire food store down.

===^==================================^===



 photo Vilandara1_zpsb9vwvpbr.png